Housemates -v1.01- -huli- _top_ -
The surprising upside to living with others is the accidental family you build. You learn to celebrate small wins together—new jobs, breakups that need ice cream, finals week cram sessions. You develop shorthand: a particular mug means “I need a hug,” a playlist means “party.” Over time, roommates stop being project partners in rent and become people who know your cereal preference and show up when you need company.
(version 1.01), this guide focuses on the primary mechanics of managing relationships and uncovering the plot through interactions. Core Gameplay Mechanics Memory Points & Unlocks Housemates -v1.01- -Huli-
| Feature | Description | |---------|-------------| | | Each entity has 5 core stats: Cleanliness, Sociability, Nocturnality, Generosity, Territoriality. | | Shared Calendar | Automated scheduling for chores, guest allowances, and utility payments. | | Conflict Resolution Engine | Uses a “Huli” negotiation protocol: Observe → Categorize → Propose → Adjust. | | Mood Dynamics | Daily mood influenced by housemate actions (e.g., eating shared food without replacing triggers -2 mood). | | Random Events | “Late-night cooking fire,” “Toothpaste cap dispute,” “Mysterious missing leftovers.” | The surprising upside to living with others is
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