const customMaterial = scene.createMaterial( shader: vertex: ` attribute vec3 position; uniform mat4 modelViewMatrix; void main() gl_PointSize = 10.0; gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
We use cookies to improve functionality and performance. By clicking "OK" or by continuing to browse this site, you agree to the use of cookies. To find out more, visit the cookies section of our privacy policy.