Commandos 1 Behind Enemy Lines Access

The game also pioneered “sound masking.” Gunshots are loud and attract enemies, but if a plane flies overhead or an artillery shell lands nearby, you can fire your weapon without detection. This taught players to listen to the environment as much as watch it.

: Can wear enemy uniforms to distract guards and move freely among them. commandos 1 behind enemy lines

Eliminates targets from long range with a scoped rifle. Ammo is extremely limited (usually only 5 shots). The game also pioneered “sound masking

At a ruined fisherman’s shack three klicks from the fort, Hawk crouched them down and unrolled a paper map under the dim glow of a chem-light. He traced their route in a fingertip whisper, connecting huts and drainage ditches and an old stone aqueduct that would give them covered access to the outer wall. The plan was simple because they had to be: infiltration through the drainage, switch the detonators on the ammunition block, signal a diversion set in motion at 06:00, and then vanish into the drowned rice paddies east of the fort. Eliminates targets from long range with a scoped rifle

The game's success led to the development of two sequels, Commandos 2: Men of Courage and Commandos: Strike Force, which built on the gameplay and story of the original. The Commandos series has also inspired other stealth games, such as the Tom Clancy's Splinter Cell series.

Critics at the time called it "punishing." Fans called it "rewarding." There is no middle ground.