Bored Kitty %5bv0.2.1%5d -

: To prevent overstimulation, the prey can move into "hiding" (ducking under the UI or off-screen) after a successful paw strike, forcing the cat to wait and listen for "scratching" audio cues before it re-emerges.

Click on the cat to give it a “Boop.” Each Boop generates a small amount of Attention Points (AP) . Click on toys (yarn ball, feather wand) to generate Play Energy . bored kitty %5Bv0.2.1%5D

, look at the "Devlog" or "Comments" section for version 0.2.1. Users often post walkthroughs or bug fixes there. Community Forums : Search for the project name on : To prevent overstimulation, the prey can move

: Ongoing. Awaiting v0.3.0 for "Catnip Integration" and "Bird-Watching" frame rate improvements. to Byte or expand the patch notes for a different room in the house? , look at the "Devlog" or "Comments" section for version 0