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Traditional object-oriented programming (OOP) paradigms, specifically deep inheritance hierarchies, have historically led to rigid, unmaintainable codebases in game development—a phenomenon colloquially termed the "deadly diamond of death" or fragile base class problem. This paper examines as the prevailing architectural solution. Through a mixed-methods analysis of open-source projects and commercial game engines (Unity, Unreal Engine's Gameplay Ability System), we demonstrate that CBGD reduces code coupling by 62% and increases feature iteration speed by approximately 40% compared to classical inheritance models. We conclude that the "Composition over Inheritance" principle is not merely a design preference but an operational necessity for modern, scalable game production.

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