CS6825: Computer Vision word cloud

Kinect System requirements

You need to read the system requirements on microsoft.com (http://www.microsoft.com/en-us/kinectforwindows/) we are currently using the "Kinect for Windows" sensor (NOT v2) and hence those are the system requirements you need to look up (search on "Kinect for Windows v1.8" or go to currently http://www.microsoft.com/en-us/download/details.aspx?id=40278)

Kinect Sensor for Windows (not V.2)

Search or currently go to http://msdn.microsoft.com/en-us/library/hh855355.aspx

Kinect SW setup

  • Visual Studio .NET, C#, and Kinect -

    • STEP 1 Download latest Visual Studio with C# support from Microsoft Dreamspark (you must make an account, and get verified as student, easy but, follow directions)

  • STEP 2: read Microsoft Kinect Getting Started (for version 1.8) ( this will reference how to a) dowload SDK, runtime tools and setup your sensor)

  • Kinect Developer Site (and SW)

  • STEP 4: optional dowload the appropriate Microsoft Speech Platform SDK for your Kinect device (version 11 currently see URL http://www.microsoft.com/en-us/download/confirmation.aspx?id=27226) if you want to do any Speech API using Kinect.

  • STEP 5: Play with Kinect studio

  • STEP 6: Try to create using book or online tutorial a beginning Kinect application ( we will be doing in C#).

    To create a C# application you need to have the following

    Magical Girl Lunas Misfortunes V109 By Nama Full _best_ -

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    The series Magical Girl Luna’s Misfortunes (also known as The Misadventures of Magical Girl Luna Magical Girl Luna's Disaster ) is a prominent JRPG series developed by Namaste Kobo (なますて工房) and published by BokiBoki Games One of the biggest complaints in earlier versions

    Corruption and stamina systems that directly impact Luna's combat effectiveness.

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    is a standout title in the indie RPG and fetish-gaming community, known for blending classic turn-based combat with unforgiving, hardcore gameplay mechanics.

Kinect Studio

This tool lets you record data on your Kinect Studio associated with a Kinect application that is running and then save as an .XED file and play this back anytime you want through the same application as long as you have the same sensor running with it (this is because it needs the same calibration information stored with sensor).

© Lynne Grewe