Once the files are present, the game must "Reload" its internal database to register the items, NPCs, and logic of those specific mods. Common Issues After Reloading
This implies the user was already in the game. They likely saw a cool item, texture, or mechanic on a forum or video, alt-tabbed out to download the .tmod file, and hit the "Reload Mods" button. It is the digital equivalent of saying, "Just one more turn" in Civilization. reload complete joining tmodloader
Some mods use configuration files that are not automatically synced by the server. Once the files are present, the game must
Are you getting stuck on this screen, or are you writing a guide/mod for others to use? Once the files are present
public static void FinishReload() RebuildRecipeIndex(); ReassignItemIDs(); LoadModdedAssets(); Logger.Log("Reload Complete", LogLevel.Info); OnReloadComplete?.Invoke();