The "New" aspect of the course—likely updated in late 2024—includes and new sections on UDIM workflows , allowing you to texture high-resolution assets with 4k maps without losing memory.
: The course emphasizes the Bull Tool , Carver , and Fast Carve add-ons to quickly create complex mechanical details using Boolean operations. The "New" aspect of the course—likely updated in
In a typical Sci-Fi asset course, Blender handles the "Heavy Lifting": The "New" aspect of the course—likely updated in
Beyond the rifle project, the course includes : a rigged and textured Droid and a Mecha . These serve as additional study material to see how the same workflow applies to character-based sci-fi assets. The "New" aspect of the course—likely updated in