Heaven - Stand Script Top !!top!!

So now he listens. And when someone asks him for peace without price, he gives it.

| # | Feature | Description | Typical Use‑Case | |---|---------|-------------|------------------| | | Floating Physics | Uses a custom PID controller for smooth hover at any height. | Platformer, battle‑royale, cinematic scenes. | | 2 | Auto‑Targeting AI | Ray‑cast based enemy detection + priority queue for threat assessment. | Guard‑dog style protection. | | 3 | Modular Abilities | Slots for Attack , Shield , Heal , Dash – each implemented as a ScriptableObject (Unity) or ModuleScript (Roblox). | Customizable character builds. | | 4 | Network‑Ready | Server‑authoritative state sync with client prediction (Roblox RemoteEvents, Unity Mirror, Godot RPC). | Multiplayer battles. | | 5 | Visual Effects Pack | 8 particle systems, 2 animation rigs, optional bloom/glow shader. | Eye‑catching stand presence. | | 6 | Input Mapping | Bind any button/gesture to Summon , Recall , Ability‑X . | Keyboard, gamepad, mobile touch. | | 7 | Lifecycle Events | OnSummon , OnRecall , OnAbilityStart , OnAbilityEnd , OnDeath . | Hook custom logic without touching core code. | | 8 | Persistence | Stand’s XP, level, and unlocked abilities saved via DataStore (Roblox) or PlayerPrefs / JSON (Unity). | RPG‑style progression. | | 9 | Safety Checks | Anti‑exploit throttling, server‑side validation, and graceful fallback if the stand fails to load. | Production‑grade robustness. | | 10 | Documentation & Boilerplate | In‑script markdown docs + a starter Demo scene. | Fast onboarding for dev teams. | heaven stand script top