If you’ve spent any time digging into video codecs, old‑school game engines, or bare‑metal rendering, you’ve probably bumped into , the register‑level control , and the humble frame buffer . They’re not new individually — but thinking of them as a connected system is.
void* my_8bit_buffer = vkAllocateMemory( ..., VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT); bink register frame buffer8 new
Frame buffer format
If you are seeing an error like "The procedure entry point _BinkGetFrameBuffersInfo@8 could not be located," follow these steps: If you’ve spent any time digging into video