The Offline World of Modoo Marble: A Digital Classic Reimagined The transition of Modoo Marble
The mechanic of building a Landmark to make a property "un-takeable" is a core strategy that translates beautifully to physical play.
Here are the proposed features divided by category:
None. The game is classified as a "game as a service," meaning all core logic (dice rolls, property ownership, and rewards) is handled on the server side.