Blendshapes / Shape Keys
Swing the head around. Does the hair clip through the shoulders? If so, return to the source file and adjust the Collider Capsules in the Spring Bone settings.
Converting a to VRM is a common requirement for using 3D avatars in VTubing and social VR applications. Because the VRM format is technically a GLB file with custom extensions added to define humanoid bone structures and expressions, you cannot simply rename the file; you must map the humanoid bones to the VRM standard. Top Tools & Methods
Here’s a concise review of the process and tools for :
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