Escape From Orc- Fleeing -final- -

A child's voice—no, a cry—punctured the night. I froze, pressed against a mossy boulder. Ahead, between trunks, a boy stood trembling, eyes wide as moons. His small hand clutched a wooden toy, splintered and stained. Beside him lay a woman curled like broken glass, blood dark around her head.

He turned.

The final leg of her journey began as dawn broke on the third day, the silhouette of familiar hills greeting her like old friends. With a last burst of speed, she crested a rise and saw it: her village, nestled in a valley, smoke rising from its central square. Escape from Orc- Fleeing -Final-

The final plan was set into motion as Eira subtly manipulated a few key events. A careless guard, swaying to the rhythm of ale and battle tales, left his post early. A friendly captive, a raven who had been coerced into service, smuggled her a crude but effective lockpick made from a piece of metal wire and a rock. A child's voice—no, a cry—punctured the night

Orcs have poor peripheral vision. If you break line of sight for three seconds, dive into a hollow log or a shallow stream. Cover your mouth. You are not hiding; you are ambushing . When the Orc passes your position, you burst out of the log and sprint the opposite direction. The Orc’s momentum will carry it fifty feet past you before it can turn. That is your window. His small hand clutched a wooden toy, splintered and stained